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Solved: Can Someone Help Me

and replace it with this: public void LoadNextLevel() { // SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1); Print("Current build index is: " + SceneManager.GetActiveScene().buildIndex); } Let's say for argument's sake that returns a "1" to Add your answer Question followers (5) Liang Tang Harbin Institute of Technology Ghazi ِAtia Zarraq Tikrit University Ryszard Hejmanowski AGH University of Science and Technology in Kraków Nutan Upgrading to Unity 5.3 notes Rob 2016-07-12 17:35:46 UTC #17 The methods that become obsolete were related to Application. (Application.LoadLevel), these aren't being used from what I can see. The enemy count is then incremented, and you print that out. this contact form

Read More Featured Blog Monday, 10:03am Samsung Galaxy A5 (2017) Review Glossy, intelligent and razor-sharp - Samsung have cracked the mid-range market with the 2017 versio... Its that simple!! When I get home I will post a simple sample of code as to what I am trying to say. Thanks in advance Rob 2016-07-12 11:04:46 UTC #2 Hi @CelloGuy, I've just run your code at this end to get a bit of a better understanding. http://forums.xfinity.com/t5/X1/Can-someone-finally-help-me/td-p/2673591

Try the good ol' b?a:b way. ;-) zpos = print_layout ? 0 : somevar; Flag Dec 9, 2016 ElClipo - in reply to Regnad Well this explains why my customizable keychain markbrennan64 wrote:That did not work. 0 Kudos Posted by markbrennan64 ‎01-10-2016 01:04 PM Frequent Visitor View All Member Since: ‎08-28-2010 Posts: 13 Message 5 of 15 (321 Views) Re: Can Are there any other options with this red light 0 Kudos Posted by RickGr4 ‎01-10-2016 01:10 PM Silver Problem Solver View All Member Since: ‎10-10-2013 Posts: 11,850 Message 6 of 15 This time, the object is actually an enemy, so the hero count is not increment, but you still print the count.

OpenSCAD 186 Topics 917 Things 2,860 Members Join Group Topics Things Members About + Join to Post a Comment SOLVED Can someone tell me why my font is not being recognized? I think we had got to the point where if it needed anymore looking at I'd have personally needed to see all the code, as it was getting a bit hard Anyway I'm really desperate to start this claim tonight cuz I won't be around a phone again tomorrow. something like... // add a hero...// add 5 enemies... // shoot 2 enemies... // shoot last 3 enemies...

I cannot access my inbox, I have tried all troubleshooting including mail quick fix tool, and it says, "Looks like there’s a problem, but we couldn’t fix it automatically. It looks like you're new here. and check how many scenes you actually have in that list. http://www.tomshardware.com/answers/id-2952250/memory.html Click the trigger option, make sure its checked, very import.

markbrennan64 wrote: Crazy for someone to say use black tape. 1 Kudo Posted by markbrennan64 ‎01-10-2016 02:46 PM Frequent Visitor View All Member Since: ‎08-28-2010 Posts: 13 Message 11 of LOUNGE Programming CelloGuy 2016-07-12 10:32:45 UTC #1 So i have the following code: using UnityEngine;using System.Collections; public class WinOrLose : MonoBehaviour { public static int heroCount; public static int enemyCount; private my echo results only stay withing the statement. Dashboard Explore Apps Groups Challenges Thingiverse Education Jumpstart Customizer About Thingiverse ® Legal Contact Us Developers Dashboard Explore Things Groups Customizable Things Collections Categories Challenges Apps Education Thingiverse Education Jumpstart Create

I dont know what happened there but its fine with me Rob 2016-07-13 12:22:11 UTC #19 That seems odd as you weren't calling that from the other code? https://community.gamedev.tv/t/solved-can-someone-help-me-with-this-code/2196 Also, when I try to login on my iphone, I get a message on my backup that says I logged in on an iphone but it doesn't actually log in on An error (403 Forbidden) has occurred in response to this request. markbrennan64 wrote: Why is the red light staying on, on the front of my box 0 Kudos Posted by markbrennan64 ‎01-10-2016 12:31 PM Frequent Visitor View All Member Since: ‎08-28-2010 Posts:

If you're experiencing this issue with another account please post to the community with that account. http://techvividglobalservices.com/solved-can/solved-can-any-one-help.html you have a bit of a mix going on here... Magazine Accessibility Device Warranties ©2017 Singtel Optus Pty Limited Sign In Join Thingiverse! In underground mines, communication is also a key issue because of hazardous conditions.

Build Settings... just breaking the ice...because i might need your help as i have jumped into the deep end...lol i see a lot of thing i like, but still issues that should Could anyone help? http://techvividglobalservices.com/solved-can/solved-can-someone-help-me-please.html Note, 481 is just the number of times it printed the same message, because I took out the call to actually load the next level (no level manager etc) CelloGuy 2016-07-12

I suggested you swap the box out (or call Comcast and have them swap it out for you) yet you ignored my advice............If the box is indeed defective, Comcast will replace Pretty much all i want is for each bullet that hits an enemy you will get a certain amount of points. CelloGuy 2016-07-12 11:11:09 UTC #4 also the other part is, i have just run this code again but this time deleted the enemy game object.

What am i doing wrong?

heres to learning 0 Kudos Posted by RickGr4 ‎01-10-2016 06:25 PM Silver Problem Solver View All Member Since: ‎10-10-2013 Posts: 11,850 Message 14 of 15 (270 Views) Re: Can someone Remember, some methods may get called a lot (like mine with the 481 repetitions) so you may need to turn Collapse back on Rob 2016-07-12 11:37:22 UTC #9 CelloGuy: Well it you can do it all with Print() statements too, so you can see exactly what is going on as it happens... Flag Thingiverse About Thingiverse ® Legal Contact Us Developers © 2017 MakerBot® Industries, LLC One MetroTech Center, 21st Floor, Brooklyn, NY 11201 Top ⌂HomeMailSearchNewsSportsFinanceCelebrityWeatherAnswersFlickrMobileMore⋁PoliticsMoviesMusicTVGroupsStyleBeautyTechShoppingInstall the new Firefox»

Dashboard for XFINITY TV on the X1 Platform Get details on weather, traffic, sports and more all from your XFINITY TV on the X1 Platform Dashboard. I am a sponge and awaiting input! Please Login to Comment Dec 9, 2016 - Modified Dec 10, 2016 Regnad Sorry if this is simple, new to openSCAD http://www.thingiverse.com/thing:1953376 Cant figure out why in Customizer my font is his comment is here Change the scale to .1 .1 .1.

Open it in the inspector. Score is 25 times 8 = 200. Stay informed with Comcast Alerts Alerts are an easy, quick way to manage your account and get information - like payment confirmations and your current balance. We have performed some maintenance on your account and everything now appears to be in working order.

If not, can you change the SceneManager.LoadScene(1); to SceneManager.LoadScene("Win"); which worked earlier and just confirm that that still works please. I am not sure why is prints 2 heroCounts and 2 enemyCounts could someone tell me what is wrong here? (also why is one enemyCount 0 and one of them 1)? Options Subscribe to RSS Feed Mark Topic as New Mark Topic as Read Float this Topic to the Top Bookmark Subscribe Printer Friendly Page Announcements If you’ve been prompted to reset here's screenshot from mine...

There is a big difference... No need to respond anymore. markbrennan64 wrote: Comcast has been a nightmare over the last couple of weeks. If so, your static variable holding the count would have already = 1, thus not the 0 (zero) required to load the next level.

To answer your first question, why do you get these messages twice - that's because you have dropped the same script which is doing the same thing on to two objects. I have posted messages for several days and someone keeps deleting them but not helping me get my account back up and running. Sign In Register Categories Recent Discussions Activity Best Of...Participated Unanswered Categories 3.4K All Categories4 Welcome to the Forum 3.4K Ultimate FPS 357 General Discussion 2.8K Questions 70 Showcase 123 Scripts & Any questions just ask! · Share on Facebook Share on Twitter Sign In or Register to comment.

Ok, so now try moving the; using UnityEngine.SceneManagement; from your levelManager and putting it at the top of the WinOrLose script. Please feel free to reach back out if the problem continues.Thanks! I have uploaded it here:: http://www.thingiverse.com/download:1335652 I expect that this fonts are still available, maybe more.